This is an EVE Online themed Blog. Most posts will be In-Character (IC), however there will be occasional Out-Of-Character (OOC) posts as well. Which type of post is always in the title of each post. The RP Posts follow Argos and Liana Gelert.

Some themes maybe Mature.

Saturday, April 18, 2015

EvE-Meets, and the One-Hundred Kills

In a few hours I'm going to be heading off to an EvE-Meet.  It will be my 3rd one.  I've met Sugar Kyle before, along with many other great and incredibly interesting and fun people (NARWHALS!!!) at these Meets.  I cannot recommend highly enough for people, even for those who are socially awkward or shy, to go to these.  While it can quite honestly be intimidating at first, it is well worth it.  You can meet a ton of people that have the same interests as you, and I'm not just talking about EvE.  This time I'll get to meet Mynxee and Rixx Javix as well, so that will be absolutely great as well, and I'll get to catch up with my Alliance mate Grimmash too, always fun.  Hopefully it won't be too crazily insane inside the place, but if it is, I'm sure we'll still have a blast.  If anything massively interesting happens, I'm sure I'll post it here-honestly, even if there isn't, I'll probably still post something here, you know, *eventually.  Cause like the name says, well, LAZY.

So, Bloody April.  To be honest, I'm fairly well burnt out on PvP.  I can completely understand why people have to take breaks from solo-small gang PvP at times, and have even more respect for those that do it 'full-time'.  I can't be one of those people.  This is a reason I love my Alliance though.  I don't actually, typically, PvP constantly with Argos.  Name it, and I've probably at one point or another, tried it with Argos.  I get bored otherwise, if I do the same thing.  In the ABA we're allowed to play that way, even while being in a 'Pirate Corps', with no judgement or anything else.

That being said, I reached the 100th kill mark for the month today, even after slowing my pace considerably from the beginning of the month.  I've also had a crap ton of losses (35 I believe at last count).  Not the best record.  As I've previously stated in the blog, I've welped myself into fights I figured I couldn't win because of 'why not', dived into fighting the same person 3, 4, 5 times in a row after losing to them all of the previous times, and flat out tried to kill just about anything I came across.  Does this partially explain this?  Sure.  It also explains the Proteus in a large Plex that I tackled solo with my Tristan-with no one closer than about 27 jumps from me-that turned out to be Warp-Core Stabbed, because it ran away while under Scram.  From a T1 Frigate.  It explains the numerous ships I've used this month.  I haven't just used my Standard Tristan, or my Comet.  I've used Atrons, Breachers, Tormentors, Algosii, Jaguars and so many, many other ships.  It's been a blast finding new ways to fly different ships, and I really do think I should do this more often.  Who cares if I can max a certain ship-going into each engagement has been unique in and of itself, simply due to my at times misunderstanding on the optimal way to fly a ship is.  I had a Breacher loss that tanked almost 11.5k damage.  Yes, 11,500 raw damage, before it died to a Dramiel.  The only reason it died?  Because I'd never had an engagement that long, and I rarely fly missile ships-I burned out my Rockets.  To boot, I didn't even think about un-grouping my Launchers and seeing if I had any active.  DERP!  So with all of these new experiences, what do I think I've gotten out of this month, thus far?

Learning!  I think that's what draws me to EvE more than anything else.  There is always something new to do, new to see, new to try.  This, above anything else this month, is what I've gotten out of this month.  I encourage each and every one of you to get out of your comfort zone, to try your version of 'Bloody April' no matter what you do in EvE.  That doesn't necessarily mean PvP-just commit totally, 100% to something that you don't typically do full-time in game, go after it for a month, and see where it takes you.  You might be surprised where you end up, or what you learn.  I'd love to hear about what you do.  Good Luck!


A.G.

Friday, April 10, 2015

Bloody April, and the Freedom of Not Caring about Sec-Status

Heyo Folks! 

I haven't made a post on the Blog in some time.  Oop!  I'm not entirely sure why, though I do think that part of it is that I've decided to make April a special month of sorts for Argos.  He's decided to forgo the idea of a Positive Sec Status, tank it, and just engage things at random, like crazy, and see how many kills he can get.  It's Bloody April!  So far he's sitting on 76 kills and 28 losses.  Not the best efficiency, but hey, I welped 4 times in a row into one guy with the same ship, knowing that his ship (obviously, after the first try) could best mine, and 3 times (same deal) in a row to another guy.  It had to be done, those crews were just getting too rowdy for my liking.  I've let guys refit their ships before fighting me, obviously knowing they would tailor their ship to counter mine (adding T2 EM and Thermal Rigs on a Breacher to fight my Tormentor anyone?  He even posted his fit in local to boast about it-umm, congrats?)  In addition, I'm definitely branching out the hulls, fits, and compositions of most of the ships I am using in combat, so it's taking me a bit to adjust to the ways of flying each one.  It's a great, fun process learning and experiencing something new is always enjoyable!

So, where will this end?  Your guess is as good as mine.  I have, however, noticed something interesting that I hadn't really thought about at first.

Argos has always cared about his Sec Status.  He likes doing things other than PvPing, after all, which is one of the reasons that A Band Apart works so well for him.  As a side effect of this, however, is that Argos is fairly selective about his targets.  It's not that I care about losing ships, that doesn't bother me at all, it's more that he tends to try and approach fights that he thinks he will get an engagement out of.  That's a distinction that I think is very important.  Win or lose, he wants a fight for each time he takes a hit on his Sec Status, and if he doesn't think he'll get a fair shot at one, he won't go for it.

Who-the-hell-cares-about-Sec-Status Argos?  If he thinks you're stabbed, or will run, or will blob, or overmatch him, he doesn't care.  He'll welp again and again into your ship, just to have something to shoot at for a few seconds.  Not caring about his Sec Status opens up so many potentially good fights for him, simply because he can stop being so selective.  It's a strange sense of freedom that I hadn't really thought about before, even though I have an old PvP alt that did the same thing.  I suppose I don't have the same level of emotional attachment to him that I do with Argos, so it's not something I had ever considered.

Are you the same way with some of your characters?  How many do you think Argos will get before either the month ends, I need to take a break, or some crappy RL thing pops up to prevent me from killin' ships (and dying in them a lot as well hah)?

Time to undock.  Let's find out.

A.G.

Thursday, April 2, 2015

My Thoughts on Warp Core Stabs

Apparently Twitter is all, err, 'a Twit' with talk of Warp Core Stabs again today.  There are differing opinions on this, as with everything.  There are people that want to eliminate them from the game, those that want them only on certain ship types, those that want them left as they are, and just about every other thing you can (or can't) imagine.  My solution is an easy one.  CCP has proven they can implement it, so the baseline coding should already be there.  It helps eliminate people from being afk in a FW Plex, which is a complaint of many.  Also, it doesn't effect what you can fit them on, or their function in-game, so should have a minimal impact on those that use them, whether for hauling, moving around in Null/WHs, or anything else.  So what is it?

Simple.

Make Warp Core Stabs an active module, one that cannot be activated within 30km of a Faction Warfare button. 

This ensures that it will have a minimal effect on haulers and movement with other ships, because as soon as you drop your gate cloak and start to align, you should already be activating any active tanking mods you have fitted, that or your cloak.  Yes, WCSs would be an additional thing you have to activate, but there shouldn't be such a delay in activation that you would get caught in a situation you would have previously avoided.

Also, this addresses the complaint that WCSs are used in FW to afk mine the plexes.  Feel free to fit your ships with WCSs, sure, but if you are close enough to run the timer down, you aren't far enough away to activate your stabs and run away.  You can also still activate all of your weapons, but you have sacrificed potential DPS mods or tank mods on something that might not help you at all.  That is balance.  It's a choice you have to make.  EvE is a game about choices and consequences, and instead of limiting them with this new way of module usage, it actually expands the options and choices you have to make, which can help generate content for us all. 

Again, CCP has already proven they can implement all of this.  Cloaks can't be activated within 30km of the button in a plex.  You can fit one, sure, but you still have to pay attention and get out to range to activate it if you do.  Turning a module into an active one?  Sure, it will involve work, but obviously we have active modules so there shouldn't be too much legacy code to work through.

That's pretty much it from me on the subject.  What do you think?  Is it a good idea, a bad idea?  Let me know what you think.


A.G.