In a few hours I'm going to be heading off to an EvE-Meet. It will be my 3rd one. I've met Sugar Kyle before, along with many other great and incredibly interesting and fun people (NARWHALS!!!) at these Meets. I cannot recommend highly enough for people, even for those who are socially awkward or shy, to go to these. While it can quite honestly be intimidating at first, it is well worth it. You can meet a ton of people that have the same interests as you, and I'm not just talking about EvE. This time I'll get to meet Mynxee and Rixx Javix as well, so that will be absolutely great as well, and I'll get to catch up with my Alliance mate Grimmash too, always fun. Hopefully it won't be too crazily insane inside the place, but if it is, I'm sure we'll still have a blast. If anything massively interesting happens, I'm sure I'll post it here-honestly, even if there isn't, I'll probably still post something here, you know, *eventually. Cause like the name says, well, LAZY.
So, Bloody April. To be honest, I'm fairly well burnt out on PvP. I can completely understand why people have to take breaks from solo-small gang PvP at times, and have even more respect for those that do it 'full-time'. I can't be one of those people. This is a reason I love my Alliance though. I don't actually, typically, PvP constantly with Argos. Name it, and I've probably at one point or another, tried it with Argos. I get bored otherwise, if I do the same thing. In the ABA we're allowed to play that way, even while being in a 'Pirate Corps', with no judgement or anything else.
That being said, I reached the 100th kill mark for the month today, even after slowing my pace considerably from the beginning of the month. I've also had a crap ton of losses (35 I believe at last count). Not the best record. As I've previously stated in the blog, I've welped myself into fights I figured I couldn't win because of 'why not', dived into fighting the same person 3, 4, 5 times in a row after losing to them all of the previous times, and flat out tried to kill just about anything I came across. Does this partially explain this? Sure. It also explains the Proteus in a large Plex that I tackled solo with my Tristan-with no one closer than about 27 jumps from me-that turned out to be Warp-Core Stabbed, because it ran away while under Scram. From a T1 Frigate. It explains the numerous ships I've used this month. I haven't just used my Standard Tristan, or my Comet. I've used Atrons, Breachers, Tormentors, Algosii, Jaguars and so many, many other ships. It's been a blast finding new ways to fly different ships, and I really do think I should do this more often. Who cares if I can max a certain ship-going into each engagement has been unique in and of itself, simply due to my at times misunderstanding on the optimal way to fly a ship is. I had a Breacher loss that tanked almost 11.5k damage. Yes, 11,500 raw damage, before it died to a Dramiel. The only reason it died? Because I'd never had an engagement that long, and I rarely fly missile ships-I burned out my Rockets. To boot, I didn't even think about un-grouping my Launchers and seeing if I had any active. DERP! So with all of these new experiences, what do I think I've gotten out of this month, thus far?
Learning! I think that's what draws me to EvE more than anything else. There is always something new to do, new to see, new to try. This, above anything else this month, is what I've gotten out of this month. I encourage each and every one of you to get out of your comfort zone, to try your version of 'Bloody April' no matter what you do in EvE. That doesn't necessarily mean PvP-just commit totally, 100% to something that you don't typically do full-time in game, go after it for a month, and see where it takes you. You might be surprised where you end up, or what you learn. I'd love to hear about what you do. Good Luck!
A.G.
This is an EVE Online themed Blog. Most posts will be In-Character (IC), however there will be occasional Out-Of-Character (OOC) posts as well. Which type of post is always in the title of each post. The RP Posts follow Argos and Liana Gelert.
Some themes maybe Mature.
Saturday, April 18, 2015
Friday, April 10, 2015
Bloody April, and the Freedom of Not Caring about Sec-Status
Heyo Folks!
I haven't made a post on the Blog in some time. Oop! I'm not entirely sure why, though I do think that part of it is that I've decided to make April a special month of sorts for Argos. He's decided to forgo the idea of a Positive Sec Status, tank it, and just engage things at random, like crazy, and see how many kills he can get. It's Bloody April! So far he's sitting on 76 kills and 28 losses. Not the best efficiency, but hey, I welped 4 times in a row into one guy with the same ship, knowing that his ship (obviously, after the first try) could best mine, and 3 times (same deal) in a row to another guy. It had to be done, those crews were just getting too rowdy for my liking. I've let guys refit their ships before fighting me, obviously knowing they would tailor their ship to counter mine (adding T2 EM and Thermal Rigs on a Breacher to fight my Tormentor anyone? He even posted his fit in local to boast about it-umm, congrats?) In addition, I'm definitely branching out the hulls, fits, and compositions of most of the ships I am using in combat, so it's taking me a bit to adjust to the ways of flying each one. It's a great, fun process learning and experiencing something new is always enjoyable!
So, where will this end? Your guess is as good as mine. I have, however, noticed something interesting that I hadn't really thought about at first.
Argos has always cared about his Sec Status. He likes doing things other than PvPing, after all, which is one of the reasons that A Band Apart works so well for him. As a side effect of this, however, is that Argos is fairly selective about his targets. It's not that I care about losing ships, that doesn't bother me at all, it's more that he tends to try and approach fights that he thinks he will get an engagement out of. That's a distinction that I think is very important. Win or lose, he wants a fight for each time he takes a hit on his Sec Status, and if he doesn't think he'll get a fair shot at one, he won't go for it.
Who-the-hell-cares-about-Sec-Status Argos? If he thinks you're stabbed, or will run, or will blob, or overmatch him, he doesn't care. He'll welp again and again into your ship, just to have something to shoot at for a few seconds. Not caring about his Sec Status opens up so many potentially good fights for him, simply because he can stop being so selective. It's a strange sense of freedom that I hadn't really thought about before, even though I have an old PvP alt that did the same thing. I suppose I don't have the same level of emotional attachment to him that I do with Argos, so it's not something I had ever considered.
Are you the same way with some of your characters? How many do you think Argos will get before either the month ends, I need to take a break, or some crappy RL thing pops up to prevent me from killin' ships (and dying in them a lot as well hah)?
Time to undock. Let's find out.
A.G.
I haven't made a post on the Blog in some time. Oop! I'm not entirely sure why, though I do think that part of it is that I've decided to make April a special month of sorts for Argos. He's decided to forgo the idea of a Positive Sec Status, tank it, and just engage things at random, like crazy, and see how many kills he can get. It's Bloody April! So far he's sitting on 76 kills and 28 losses. Not the best efficiency, but hey, I welped 4 times in a row into one guy with the same ship, knowing that his ship (obviously, after the first try) could best mine, and 3 times (same deal) in a row to another guy. It had to be done, those crews were just getting too rowdy for my liking. I've let guys refit their ships before fighting me, obviously knowing they would tailor their ship to counter mine (adding T2 EM and Thermal Rigs on a Breacher to fight my Tormentor anyone? He even posted his fit in local to boast about it-umm, congrats?) In addition, I'm definitely branching out the hulls, fits, and compositions of most of the ships I am using in combat, so it's taking me a bit to adjust to the ways of flying each one. It's a great, fun process learning and experiencing something new is always enjoyable!
So, where will this end? Your guess is as good as mine. I have, however, noticed something interesting that I hadn't really thought about at first.
Argos has always cared about his Sec Status. He likes doing things other than PvPing, after all, which is one of the reasons that A Band Apart works so well for him. As a side effect of this, however, is that Argos is fairly selective about his targets. It's not that I care about losing ships, that doesn't bother me at all, it's more that he tends to try and approach fights that he thinks he will get an engagement out of. That's a distinction that I think is very important. Win or lose, he wants a fight for each time he takes a hit on his Sec Status, and if he doesn't think he'll get a fair shot at one, he won't go for it.
Who-the-hell-cares-about-Sec-Status Argos? If he thinks you're stabbed, or will run, or will blob, or overmatch him, he doesn't care. He'll welp again and again into your ship, just to have something to shoot at for a few seconds. Not caring about his Sec Status opens up so many potentially good fights for him, simply because he can stop being so selective. It's a strange sense of freedom that I hadn't really thought about before, even though I have an old PvP alt that did the same thing. I suppose I don't have the same level of emotional attachment to him that I do with Argos, so it's not something I had ever considered.
Are you the same way with some of your characters? How many do you think Argos will get before either the month ends, I need to take a break, or some crappy RL thing pops up to prevent me from killin' ships (and dying in them a lot as well hah)?
Time to undock. Let's find out.
A.G.
Thursday, April 2, 2015
My Thoughts on Warp Core Stabs
Apparently Twitter is all, err, 'a Twit' with talk of Warp Core Stabs again today. There are differing opinions on this, as with everything. There are people that want to eliminate them from the game, those that want them only on certain ship types, those that want them left as they are, and just about every other thing you can (or can't) imagine. My solution is an easy one. CCP has proven they can implement it, so the baseline coding should already be there. It helps eliminate people from being afk in a FW Plex, which is a complaint of many. Also, it doesn't effect what you can fit them on, or their function in-game, so should have a minimal impact on those that use them, whether for hauling, moving around in Null/WHs, or anything else. So what is it?
Simple.
Make Warp Core Stabs an active module, one that cannot be activated within 30km of a Faction Warfare button.
This ensures that it will have a minimal effect on haulers and movement with other ships, because as soon as you drop your gate cloak and start to align, you should already be activating any active tanking mods you have fitted, that or your cloak. Yes, WCSs would be an additional thing you have to activate, but there shouldn't be such a delay in activation that you would get caught in a situation you would have previously avoided.
Also, this addresses the complaint that WCSs are used in FW to afk mine the plexes. Feel free to fit your ships with WCSs, sure, but if you are close enough to run the timer down, you aren't far enough away to activate your stabs and run away. You can also still activate all of your weapons, but you have sacrificed potential DPS mods or tank mods on something that might not help you at all. That is balance. It's a choice you have to make. EvE is a game about choices and consequences, and instead of limiting them with this new way of module usage, it actually expands the options and choices you have to make, which can help generate content for us all.
Again, CCP has already proven they can implement all of this. Cloaks can't be activated within 30km of the button in a plex. You can fit one, sure, but you still have to pay attention and get out to range to activate it if you do. Turning a module into an active one? Sure, it will involve work, but obviously we have active modules so there shouldn't be too much legacy code to work through.
That's pretty much it from me on the subject. What do you think? Is it a good idea, a bad idea? Let me know what you think.
A.G.
Simple.
Make Warp Core Stabs an active module, one that cannot be activated within 30km of a Faction Warfare button.
This ensures that it will have a minimal effect on haulers and movement with other ships, because as soon as you drop your gate cloak and start to align, you should already be activating any active tanking mods you have fitted, that or your cloak. Yes, WCSs would be an additional thing you have to activate, but there shouldn't be such a delay in activation that you would get caught in a situation you would have previously avoided.
Also, this addresses the complaint that WCSs are used in FW to afk mine the plexes. Feel free to fit your ships with WCSs, sure, but if you are close enough to run the timer down, you aren't far enough away to activate your stabs and run away. You can also still activate all of your weapons, but you have sacrificed potential DPS mods or tank mods on something that might not help you at all. That is balance. It's a choice you have to make. EvE is a game about choices and consequences, and instead of limiting them with this new way of module usage, it actually expands the options and choices you have to make, which can help generate content for us all.
Again, CCP has already proven they can implement all of this. Cloaks can't be activated within 30km of the button in a plex. You can fit one, sure, but you still have to pay attention and get out to range to activate it if you do. Turning a module into an active one? Sure, it will involve work, but obviously we have active modules so there shouldn't be too much legacy code to work through.
That's pretty much it from me on the subject. What do you think? Is it a good idea, a bad idea? Let me know what you think.
A.G.
Tuesday, March 31, 2015
And the Winner Is...
Ok folks, we have a slight problem. I had a ton of entries! While this is a GREAT THING, it also meant that I had an incredibly hard time figuring out who the Winner was going to be. It could easily have been any of the Entries, I don't think there was a bad one in the lot.
Please bear in mind that my judgement is very much subjective. As it's my Blog, and my ISK that's being used for the prizes, I felt like that was ok after all. Still, I hadn't expected the numbers I got! Due to this, the next time I put on a Poetry Contest (and I definitely intend to do this again!), I'm going to put together a panel of judges so we can get a more balanced, measured judgement.
Well, you don't care about any of that. The finalists, in no particular order, are presented below. If all you want to know is who won (strange for a Poetry Contest heh), then just scroll down to the bottom! Yes, there are 4 Finalists. Obviously, this is going to be a massively long Blog Post. If the poem is based of an existing one, the Original Author is sited, but not quoted. This is done for brevity. So, here goes:
Submission by Bishop Harcourt, of DUST 514
(THE UNENDING, Original Work)
Body torn and broken,
life slipping from my grasp.
A life so newly woken,
now death's cold hand doth clasp.
The lights they fade,
as my screams do drown,
the battle's tirade
upon unhallowed ground.
I will be born again.
Submission by Webmandrill, of EvE Online
The IF of EVE (Original by Rudyard Kipling-If)
If you can keep your ship while all about you
If you can scheme, and scheme through to fruition,
If you can plot and counterplot and win,
If you can stand, watching an empire’s dissolution,
And know that by your actions it began;
If you can take apart the truth that’s spoken,
And craft it into traps for foolish souls,
Or feed on the scraps of hope you’ve broken,
All as the means to reach your goals:
If you can fit a tank for all occasions,
And have them waiting in the hangar when you die,
If you will fly and fight in any situation,
If you can jump, or not, and not ask why.
If you’ve felt the hand of burnout on your shoulder,
Submissions by Brenn Derrington, of EvE Online
(Untitled, Original by William Carlos Williams-The Red Wheelbarrow)
a small fast
razed by hot
beside the vast
(Untitled, Original Work)
Thank you for ALL of the Submissions! They were all fantastic!
Second Place - Webmandrill! I think that this poem really speaks to, and about, many of the things we actually encounter inside of the game directly. Anyone who has played the game has experienced many of the things that the Authormentions in his poem. Great job!
Third Place - Bishop Harcourt! Your poem, while centered on a Dusties experience of quick, sudden, repeated death, also is felt by us in EvE. Your entry was short, abrupt, and to the point. Your brevity, your tone, and the quick delivery of the words echoed the life-and lifespan-of a Dust Merc. Well done!
Many other entries are worthy of Winning a Prize. Please keep writing, and when I host the next one of these, please enter again! All of your creativity and passion for the game we all Play is truly insipring. Thank You for making this first incarnation of my EvE Poetry Contest a success!
To all Winners: Please send me a mail at argosgelert@gmail.com with the Character Name in EvE you want you prizes to be contracted to. Again, Congratulations!
Please bear in mind that my judgement is very much subjective. As it's my Blog, and my ISK that's being used for the prizes, I felt like that was ok after all. Still, I hadn't expected the numbers I got! Due to this, the next time I put on a Poetry Contest (and I definitely intend to do this again!), I'm going to put together a panel of judges so we can get a more balanced, measured judgement.
Well, you don't care about any of that. The finalists, in no particular order, are presented below. If all you want to know is who won (strange for a Poetry Contest heh), then just scroll down to the bottom! Yes, there are 4 Finalists. Obviously, this is going to be a massively long Blog Post. If the poem is based of an existing one, the Original Author is sited, but not quoted. This is done for brevity. So, here goes:
Submission by Bishop Harcourt, of DUST 514
(THE UNENDING, Original Work)
Body torn and broken,
life slipping from my grasp.
A life so newly woken,
now death's cold hand doth clasp.
The lights they fade,
as my screams do drown,
the battle's tirade
upon unhallowed ground.
I will be born again.
Submission by Webmandrill, of EvE Online
The IF of EVE (Original by Rudyard Kipling-If)
If you can keep your ship while all about you
Are losing theirs and it’s because of you,
If you can trust no-one and all men doubt you,
But still they let you fleece them blind anew;
If you can gank, and not be tired by ganking,
Or scam and cheat and not fall for the same,
If you can lose, and come back from your losses,
And not lose it when they say “It’s just a game.”:
If you can scheme, and scheme through to fruition,
If you can plot and counterplot and win,
If you can stand, watching an empire’s dissolution,
And know that by your actions it began;
If you can take apart the truth that’s spoken,
And craft it into traps for foolish souls,
Or feed on the scraps of hope you’ve broken,
All as the means to reach your goals:
If you can fit a tank for all occasions,
If you will fly and fight in any situation,
If you can jump, or not, and not ask why.
If you’ve felt the hand of burnout on your shoulder,
When the smooth is drowning slowly in the rough,
And another’s voice breaks through to make you bolder,
As it asks you “Can I have your stuff?”
If you know PL from Goons and that they’re different,
Or what’s a DCU and how they save your ass,
If you time your overheat unto the instant,
And salute a fallen foe to show your class,
If you can fill the unforgiving darkness,
With a universe of fire and death and fun,
Yours is the black in all it’s vastness,
And - which is more - You’ll be a frozen corpse, and cloned.Submissions by Brenn Derrington, of EvE Online
(Untitled, Original by William Carlos Williams-The Red Wheelbarrow)
so much depends
upon
a small fast
frigate
razed by hot
gunfire
beside the vast
titan.
(Untitled, Original by J.R.R. Tolkien-The Road Goes Ever On)
Space goes ever ever on,
Through that Gate where Earth may be
Black holes where once a sun has shone
Black depths where death’s awaiting me;
Beyond the wars by hatreds sown
And o’er their pilots’ gaping wounds
Past the belts of idle stone,
And a hundred thousand floating moons.
Space goes ever ever on
‘Round the cloud and burning star,
And fleets that wandering have gone
Search in vain for home afar.
Eyes that watch where Jove has been
In horror see those threats have grown
Wondering what it all may mean
As they stand guard and wait, alone.
The game goes ever on and on
Far past the gates where we began.
An unknown path its tale is on,
Though we must tell it, if we can.
Pursuing it, our eager fleets
Will clash and fight, and war is play
Where many ships and pilots meet.
And what is next? We cannot say.
Submitted by Mynxee, of EvE Online
(Untitled, Original Work)
slipping like a ghost
on pathways between the stars
signals beckon me
on pathways between the stars
signals beckon me
Thank you for ALL of the Submissions! They were all fantastic!
Ok, so who are the Winners? The Winners are...
1st Place - Brenn Derrington! Both of the poems submitted by this Author really seem to key in on some of the foundational experiences we have in the game. In the first poem, both the sheer excitement and matching terror of a PvP encounter, and in the second the absolute Mystery and Wonder that we all can find within vastness of the game, no matter what we do as a 'Profession' inside of it. Congratulations!
1st Place - Brenn Derrington! Both of the poems submitted by this Author really seem to key in on some of the foundational experiences we have in the game. In the first poem, both the sheer excitement and matching terror of a PvP encounter, and in the second the absolute Mystery and Wonder that we all can find within vastness of the game, no matter what we do as a 'Profession' inside of it. Congratulations!
Second Place - Webmandrill! I think that this poem really speaks to, and about, many of the things we actually encounter inside of the game directly. Anyone who has played the game has experienced many of the things that the Authormentions in his poem. Great job!
Third Place - Bishop Harcourt! Your poem, while centered on a Dusties experience of quick, sudden, repeated death, also is felt by us in EvE. Your entry was short, abrupt, and to the point. Your brevity, your tone, and the quick delivery of the words echoed the life-and lifespan-of a Dust Merc. Well done!
Many other entries are worthy of Winning a Prize. Please keep writing, and when I host the next one of these, please enter again! All of your creativity and passion for the game we all Play is truly insipring. Thank You for making this first incarnation of my EvE Poetry Contest a success!
To all Winners: Please send me a mail at argosgelert@gmail.com with the Character Name in EvE you want you prizes to be contracted to. Again, Congratulations!
Argos Gelert
Monday, March 30, 2015
PvP Fits?
A quick post before tomorrows big one with the Poetry Contest winners.
I've noticed that the most viewed Post on the Blog, other than the Contest, has been the one PvP fit that I've put up here. I'm going to go ahead and assume that it means that people are interested in that kind of thing, so from this point onward I'll be posting at least one (1) new PvP fit each week, probably every Friday. This may grow into something much, much more. I'm considering simply writing a new, general guide to Frigates, Destroyers and potentially Cruisers in regards to their utility, roles, and potentially select Fits, and how they should be used in PvP. Obviously any of the information contained within would be my opinion, and not necessarily the general consensus (or even the best options). We'll see how inspired I happen to get once I start this project.
A.G.
I've noticed that the most viewed Post on the Blog, other than the Contest, has been the one PvP fit that I've put up here. I'm going to go ahead and assume that it means that people are interested in that kind of thing, so from this point onward I'll be posting at least one (1) new PvP fit each week, probably every Friday. This may grow into something much, much more. I'm considering simply writing a new, general guide to Frigates, Destroyers and potentially Cruisers in regards to their utility, roles, and potentially select Fits, and how they should be used in PvP. Obviously any of the information contained within would be my opinion, and not necessarily the general consensus (or even the best options). We'll see how inspired I happen to get once I start this project.
A.G.
Thursday, March 26, 2015
I Love EvE, but EvE Doesn't Matter
Lately, I've been writing a bit of EvE inspired poetry. I don't know who it was in my Alliance that really started it all, but I'm blaming Soro for having such an awesome parody of a Robert Burns poem.
During a rare moment of respite at work, I jotted down a few lines of another poem-a very rough draft-that won't be shown until after my Poetry Contest has finished up. While working on it, I had a thought. Does EvE really matter? Now, hold on, don't go all crazy on me! I know there are differing sides, the whole tongue-in-cheek (though sometimes seriously taken) 'EvE is Real', right along side the 'EvE is just a game everyone!'. I actually agree with both, to a certain degree.
As a part-time PvPer, I realize that KillBoards are used by many people to judge 'how good we are' at playing. Don't get me wrong, I like seeing my KB in the green, but that's not really why I play. At the end of the day, I don't really care if it's positive or negative, because it doesn't really matter. I play to have fun. That might seem overly simple, but it really is that basic for me. If I didn't have fun playing EvE, guess what? I wouldn't play! Mind-blowing, ain't it?
The way I look at it, if I get to the point where I obsess over my KB, get angry and dwell on my losses, take things out of game, or think that someone is 'bad at EvE' or that I'm 'better than they are' because their KillBoard is better than mine, then I need to take a deep breath, step back, and honestly take a break from playing. Why should I let a game effect the way I view myself (be it self-esteem/self-worth or anything else), get me so angry I lose my temper, or say/do things I regret? Basically, if I let something I do in-game negatively effect me in the real world, then there is a problem!
So, is EvE 'Real' then? YES! Why do I say that if I just wrote that it's just a game, and I shouldn't let it effect me in the Real World? Simple. The game, even though I love playing and intend to do so for months, years and maybe more, isn't real. The people behind the screens ARE. I've met some amazing people both in-game and at Player Meets. Many of them I consider to be real-life friends, even if we've never met in real-life. Many times we talk about what's going on IRL with us, the birth of a child, the problems at work. Sometimes we confide in each other. We ask for advice. Much of what we get out of EvE, it seems, isn't about EvE at all. It's about living, and life. EvE brings people together, and that is what makes EvE 'Real'. Without it, most of us would never have gotten to know one another. We'd never have had MeetUps, FanFest, or any of these great an wonderful Events that get us out of our houses, into the Real World, and interacting with genuine, wonderful people.
So Eve doesn't really matter... but we have plenty of reasons to Love EvE.
A.G.
During a rare moment of respite at work, I jotted down a few lines of another poem-a very rough draft-that won't be shown until after my Poetry Contest has finished up. While working on it, I had a thought. Does EvE really matter? Now, hold on, don't go all crazy on me! I know there are differing sides, the whole tongue-in-cheek (though sometimes seriously taken) 'EvE is Real', right along side the 'EvE is just a game everyone!'. I actually agree with both, to a certain degree.
As a part-time PvPer, I realize that KillBoards are used by many people to judge 'how good we are' at playing. Don't get me wrong, I like seeing my KB in the green, but that's not really why I play. At the end of the day, I don't really care if it's positive or negative, because it doesn't really matter. I play to have fun. That might seem overly simple, but it really is that basic for me. If I didn't have fun playing EvE, guess what? I wouldn't play! Mind-blowing, ain't it?
The way I look at it, if I get to the point where I obsess over my KB, get angry and dwell on my losses, take things out of game, or think that someone is 'bad at EvE' or that I'm 'better than they are' because their KillBoard is better than mine, then I need to take a deep breath, step back, and honestly take a break from playing. Why should I let a game effect the way I view myself (be it self-esteem/self-worth or anything else), get me so angry I lose my temper, or say/do things I regret? Basically, if I let something I do in-game negatively effect me in the real world, then there is a problem!
So, is EvE 'Real' then? YES! Why do I say that if I just wrote that it's just a game, and I shouldn't let it effect me in the Real World? Simple. The game, even though I love playing and intend to do so for months, years and maybe more, isn't real. The people behind the screens ARE. I've met some amazing people both in-game and at Player Meets. Many of them I consider to be real-life friends, even if we've never met in real-life. Many times we talk about what's going on IRL with us, the birth of a child, the problems at work. Sometimes we confide in each other. We ask for advice. Much of what we get out of EvE, it seems, isn't about EvE at all. It's about living, and life. EvE brings people together, and that is what makes EvE 'Real'. Without it, most of us would never have gotten to know one another. We'd never have had MeetUps, FanFest, or any of these great an wonderful Events that get us out of our houses, into the Real World, and interacting with genuine, wonderful people.
So Eve doesn't really matter... but we have plenty of reasons to Love EvE.
A.G.
Tuesday, March 17, 2015
Blobs, BLOBS!
The other day I was roaming with a friend of mine, me in a Jaguar (my first time flying one in PvP!) and him in a Svipul. We figured we'd do some dual roaming and see if we could find anything decent. We got a few kills, but then? Then, we actually found another Svipul on D-Scan. Score! I warped in first to try and tackle the guy, but he managed to warp off and escape before I could land point. As we were preparing to warp out ourselves however, this happened: https://zkillboard.com/kill/45283806/ . I'll admit; this pilot took us completely by surprise. While we had initially seen him on D-Scan, we never imagined he'd warp to us! We pointed him as soon as we noticed him land on the field, and he of course died. Then, he promptly accused of us blobbing him. He went on quite a nice little rant. I was honestly taken aback at this. We were only dual roaming so I hadn't considered us a 'blob', and he was the one who warped into us-we weren't even hunting him at the time! What I found most amusing is that shortly thereafter, he did this to an Alliance mate of mine: https://zkillboard.com/kill/45283970/ . He apparently had a problem when he warped into two of us and died, but he also apparently had ZERO problem with participating in a 6 v 1 on another pilot.
I don't bring this up to shame any party-in fact, I bring it up to ask a question. Why are people so adverse to blobbing when it happens to them, but then are apparently so willing to do it others?
Honestly, I think it's a fairly simple explanation. Many people in LowSec prefer 1 v 1's. The problem is, most people have gotten to the point that they expect their 1v1 to turn into them getting slaughtered by 3-5 other people that warp into the fight. That, or for their opponent to be linked, or be using 1 billion+ ISK implants, or using drugs etc. etc. etc. People don't expect a fight to be 'fair' or 'even' anymore (if there was ever really such a thing in EvE-something that I personally doubt). They figure that if they are getting blobbed, why should they feel bad when they do it to others? It's the rationale that 'everyone else is doing it'.
I'm not here to say 'everyone stop blobbing and it'll just go away'. I don't believe that. For every pilot that wants to 1 v 1, there are at least as many that want kills so badly they'll 30 v 1 if they have to as long as they get a 'kill' and don't lose their ship. It's all about 'fear of loss' after all, and we as humans, inside game and out, are programmed to do what is necessary to avoid that. To expect us to completely drop that instinct just because we are playing a game isn't realistic. What I am saying is that as far as blobs go, we all just need to stop getting upset by it when it happens to us. If you play enough, and undock and fight enough, guess what? For every 6 v 1 you die to, you'll probably get in on a 3 or 4 v 1 kill. Your kills will probably, eventually, even out.
While we always try to post 'gf' in Local, we rarely ever get a 'fair' fight, as the idea of a 'fair fight' is mostly an illusion. It doesn't really exist. We all analyse our target before we even warp to them, trying to figure our chances of winning based on experience. What can our ship do? What can theirs do? How is mine fit? How is theirs likely fit? It's a gamble, a chance, and that's the part that can be exhilarating. The person on the other side of our warp is probably doing the same things! One of us fails in our analysis, tactics or piloting and unless the fight ends in a draw, is destroyed. We enter fights with the intent on killing another players ship while not losing our own. In combat, despite what people might wish, there are no 'Rules'. Almost everyone has blobbed before, just as almost everyone has been blobbed.
The point of this post? I suppose it's simply to say that accusing each other doesn't do any good. We are with very few exceptions, all equally guilty! My advice? Go for the next fight without hesitation, learn from each engagement, don't get discouraged, and above all Keep Flying!
A.G.
I don't bring this up to shame any party-in fact, I bring it up to ask a question. Why are people so adverse to blobbing when it happens to them, but then are apparently so willing to do it others?
Honestly, I think it's a fairly simple explanation. Many people in LowSec prefer 1 v 1's. The problem is, most people have gotten to the point that they expect their 1v1 to turn into them getting slaughtered by 3-5 other people that warp into the fight. That, or for their opponent to be linked, or be using 1 billion+ ISK implants, or using drugs etc. etc. etc. People don't expect a fight to be 'fair' or 'even' anymore (if there was ever really such a thing in EvE-something that I personally doubt). They figure that if they are getting blobbed, why should they feel bad when they do it to others? It's the rationale that 'everyone else is doing it'.
I'm not here to say 'everyone stop blobbing and it'll just go away'. I don't believe that. For every pilot that wants to 1 v 1, there are at least as many that want kills so badly they'll 30 v 1 if they have to as long as they get a 'kill' and don't lose their ship. It's all about 'fear of loss' after all, and we as humans, inside game and out, are programmed to do what is necessary to avoid that. To expect us to completely drop that instinct just because we are playing a game isn't realistic. What I am saying is that as far as blobs go, we all just need to stop getting upset by it when it happens to us. If you play enough, and undock and fight enough, guess what? For every 6 v 1 you die to, you'll probably get in on a 3 or 4 v 1 kill. Your kills will probably, eventually, even out.
While we always try to post 'gf' in Local, we rarely ever get a 'fair' fight, as the idea of a 'fair fight' is mostly an illusion. It doesn't really exist. We all analyse our target before we even warp to them, trying to figure our chances of winning based on experience. What can our ship do? What can theirs do? How is mine fit? How is theirs likely fit? It's a gamble, a chance, and that's the part that can be exhilarating. The person on the other side of our warp is probably doing the same things! One of us fails in our analysis, tactics or piloting and unless the fight ends in a draw, is destroyed. We enter fights with the intent on killing another players ship while not losing our own. In combat, despite what people might wish, there are no 'Rules'. Almost everyone has blobbed before, just as almost everyone has been blobbed.
The point of this post? I suppose it's simply to say that accusing each other doesn't do any good. We are with very few exceptions, all equally guilty! My advice? Go for the next fight without hesitation, learn from each engagement, don't get discouraged, and above all Keep Flying!
A.G.
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